Top 10k strings from Superpower (1984)(Howard Marketing).tzx
in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /
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7 ;"PRESS ANY KEY TO CONTINUE" 5 ;"THAT'S NOT YOUR COUNTRY!": 4 ;"DO YOU WISH TO PROCEED?"; 3 ;"PRESS ANY KEY TO CONTINUE": 3 "HOW MANY TO BE BUILT? "; 2 SUPERPOWER 2 M(B)=M(B)-1 2 M(A)=M(A)-1 2 D=A+B+22528 2 A(F)=A(F)- 2 ;"YOU HAVE NOT GOT THAT MANY": 2 ;"MISSILE LAUNCH" 2 ;"(MAX: "; 1 TOTAL=NUM+A(B) 1 SUPERPOWER IS LOADING 1 SUBSCRIPT BY J COLLINS PROGRAMING TECHNIQUES BY 1.JOHN HANKINSON 2.SEAN AHERN 1 SCR 1 S(A)=S(A)+NO 1 PRINT OVER SQUARE 1 PLEASE NOTE 1 PLAYERS CHOICE 1 PLAY=PLAY+1 1 MAIN FRAME 1 M(A)=M(A)+NO 1 LAUNCH MISSILE 1 INTRODUCTION 1 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGDDDDDDDDDDDDDDDDDDDDDDDDDDDDGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG8888888888GGGGGGGGGGGGGGGGGGGGGG88888888888888GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG8888888888888888888888888888888888888888888888888888888888888888i 1 G(Z)=G(Z)-((F(Z))): 1 G(Z)=G(Z)+((F(Z))): 1 G(F)=G(F)-A(F) 1 G(B)=G(B)+(2 1 FIREBACK=15 1 FIREBACK=14 1 FIREBACK=13 1 FIREBACK=12 1 FIREBACK=0 1 F(B)=F(B)- 1 F(A)=F(A)- 1 F(A)=F(A)+NO: 1 Created with Ramsoft MakeTZX 1 C(F)=C(F)-A(F)*140 1 C(F)=C(F)+2000 1 C(F)=50000 1 C(B)=C(B)+50000 1 C(B)=C(B)+30000 1 C(A)=C(A)-NO*15000 1 C(A)=C(A)-(2000 1 C(A)=C(A)-(100000 1 BUILD SHELTERS 1 BUILD MISSILES 1 BUILD FACTORIES 1 BHIT=BHIT-1 1 BATTLE ]Z 1 B$="TO REINFORCE "+C$( 1 AWL BOIZ CADIAN DOOMSDAY EARLWOOD FANTRA GALLEM HERDHAM INCRUM JALSO KINO LOSTHRANEMAXUM NITRON OPTISE PLONDRE QUAX RENTREX SELLUM TRONX UXQUIX VELLO WESTERE XAM Q 1 AHIT=AHIT-1 1 A(B)=S(B): 1 A(B)=BHIT: 1 A(B)=AHIT: 1 A(B)=A(B)+NO 1 A(A)=S(A): 1 A(A)=A(A)-NUM 1 A(A)=A(A)-NO: 1 A$=A$+" " 1 A$="RESET" 1 ;"YOUR MISSILE MISSED THEM": 1 ;"YOUR MISSILE HIT THEM": 1 ;"YOU HAVN'T GOT A MISSILE": 1 ;"YOU HAVE WON!" 1 ;"YOU ARE UNABLE TO DO THAT": 1 ;"WORLD WAR 3" 1 ;"WHAT DO YOU WISH TO DO?" 1 ;"WELL DONE PLAYER 2" 1 ;"WELL DONE PLAYER 1" 1 ;"VERIFYING" 1 ;"TO BUILD SHELTERS AT"; 1 ;"TO BUILD MISSILES AT"; 1 ;"TO BUILD FACTORIES AT"; 1 ;"THEIR MISSILE MISSED YOU": 1 ;"THEIR MISSILE HIT YOU": 1 ;"THAT'S NOT YOUR COUNTRY": 1 ;"SUPERPOWER PLAYER ";PL 1 ;"SHELTERS:";S(POS);" " 1 ;"SHELTERS NOW BEING BUILT" 1 ;"REINFORCING" 1 ;"PRESS PLAY ON YOUR TAPE RECORDERAND LOAD A GAME FROM WHERE YOU PREVIOUSLY SAVED IT. IT WILL AUTOMATICALLY START THE GAME WHEN IT HAS LOADED PLEASE WAIT": 1 ;"PRESS ANY KEY TO CONTINE" 1 ;"PRESS ANY KEY TO BEGIN" 1 ;"PLAYER ";PL 1 ;"ORDERS RECEIVED AND UNDERSTOOD": 1 ;"ORDERS RECEIVED AND UNDERSTOOD" 1 ;"MOVEMENT": 1 ;"MONEY:`";C(POS);" "; 1 ;"MISSILES:";M(POS);" "; 1 ;"MISSILES NOW BEING BUILT" 1 ;"MISSILE HAS BEEN LAUNCHED" 1 ;"MISSILE HAS BEEN DETECTED": 1 ;"LOADING" 1 ;"IT WILL COST `5000 PER ARMY" 1 ;"IT WILL COST `2000 PER SHELTER" 1 ;"IT WILL COST `15000 PER FACTORY" 1 ;"IT WILL COST `100000 PER MISSILE" 1 ;"IT MAY CAUSE RUPTIONS" 1 ;"INSERT A BLANK CASSETTE AND PRESS 'RECORD' ON YOUR TAPE RECORDER,THEN PRESS ANY KEY WHENINSTRUCTED TO DO SO.(YOU WILL NEED TO DO THIS SIX TIMES,ONCE AFTER EACH PART HAS BEEN SAVED) WHEN FINISHED THE COMPUTER WILL AUTOMATICALLY VERIFY 'THE SAVING'.IF ALL IS O.K. THEN THE GAME WILL CONTINUE FROM WHERE YOU LEFT OFF." 1 ;"IF A 'TAPE LOADING ERROR' APPEARS AT THE BOTTOM OF THE SCREEN THEN PUT 'GOTO 7300' AND YOU CAN THEN RESAVE THE DATA AT A DIFFERANT VOLUME SETTING" 1 ;"FOOD:";G(POS);" "; 1 ;"FACTORIES:";F(POS);" " 1 ;"FACTORIES NOW BEING BUILT" 1 ;"DO YOU WISH TO PROCEED"; 1 ;"BUILDING FACTORIES" 1 ;"BUILD SHELTERS" 1 ;"BUILD MISSILES" 1 ;"BATTLE COMMENCING" 1 ;"ATTACKING": 1 ;"ARMIES:";A(POS);" "; 1 ;"ARE YOU SURE?"; 1 ;"(MAX: ";A(A);")" 1 ;" 'X' TO EXIT ": 1 ;" "; 1 (C(A)/2000 1 (C(A)/15000 1 (C(A)/100000 1 ' IF YOU NEED TO CONSULT THE INSTRUCTIONS DURING THE GAME KEY IN 'HELP' AT THE COMMAND SECTION.TO START A NEW GAME YOU CAN KEY 'RESET' AT THE COMMAND SECTION" 1 "USING HOW MANY ARMIES? "; 1 "SUPERPOWER" 1 "PLAYER ONE STARTS OFF WITH THE TOP HALF OF THE MAP-i.e SQUARES OR COUNTRIES A-L AND CONSEQUENTLY PLAYER 2 HAS SQUARES M-X.MAKING A TOTAL OF 12 COUNTRIES EACH" 1 "HOW MANY ARMIES?"; 1 "HOW MANY ARMIES? "; 1 "ENTER ONE OF THE FOLLOWING 'SAVE' 'LOAD' 'HELP' 'RESET' (OR ONE OF THE DIRECT COMMANDS) e.g 'REA'-FOR REINFORCING AWL" 1 "DO YOU WANT THE INSTRUCTIONS";Q$: 1 "AWL","BOIZ","CADIAN","DOOMSDAY","EARLWOOD","FANTRA","GALLEM","HERDHAM","INCRUM","JALSO","KINO","LOSTHRANE","MAXUM","NITRON","OPTISE","PLONDRE","QUAX","RENTREX","SELLUM","TRONX","UXQUIX","VELLO","WESTERE","XAM" 1 " THE BOARD. THE BOARD OR MAP IS DIVIDED UP INTO 24 SQUARES. EACH SQUARE HAS A CODE LETTER, THAT LETTER ALSO REPRESENTS THE FIRST LETTER OF THE COUNTRY'S NAME.FOR INSTANCE:" 1 " THE COMMANDS REINFORCEMENT. THIS COMMAND WILL ALLOW YOU TO INCREASE THE NUMBER OF YOUR ARMIES .EACH ARMY WILL COST `5000 BUT ALTHOUGH YOU CAN BUY AS MANY ARMIES AS YOU CAN AFFORDYOUR ARMIES WILL DESERT YOU IF YOU CANNOT PROVIDE ENOUGH INCOMEAND FOOD FOR THEM.THE INCOME ANDFOOD SUPPLY IS CONTROLLED BY THENUMBER OF FACTORIES (SEE 'FACTORY BUILDING') TO REINFORCE A COUNTRY TYPE IN: 'X' TO EXIT TO COMMAND SECTION 'RE (REINFORCE-AND FIRST LETTER OF THE COUNTRY YOU WISH TO REINFORCE)' YOU WILL THEN BE ASKED FOR THE NUMBER OF ARMIES REQUIRED WITH THE MAXIMUM AVAILABLE INDICATED IN BRACKETS" 1 " SHELTER-BUILDING SHELTERS ENABLE YOUR ARMIES TO WITHSTAND THE FORCE OF A MISSILE ATTACK.BUT AFTER A MISSILE HAS BEEN FIRED AT THEM THEY ARE NO LONGER SERVICEABLE AND WILL NEED TO BE REPLACED IN ORDER TO SUSTAIN A FURTHER ATTACK.THEY WILL COST `2000 EACH AND ONE SHELTER WILL PROTECT ONE ARMY. TO BUILD SHELTERS TYPE: 'BS (BUILD SHELTERS)(FOLLOWED BYTHE COUNTRY TO BE PROTECTED)' e.g 'BSA' REPRESENTS BUILD A SHELTER IN AWL AFTER THIS COMMAND,YOU WILL NEEDTO KEY IN THE NUMBER OF SHELTERSREQUIRED" 1 " SAVE/LOAD COMMANDS THESE COMMANDS CAN BE USED TO SAVE AND THEN RELOAD AN UNFINISHED GAME. SIMPLY ENTER'SAVE'OR'LOAD'WHEN ASKED WHAT YOU WANT TO DO AT THECOMMAND SECTION.YOU WILL THEN BEGIVEN THE NECCESSARY INSTRUCTOINS.WHEN YOU WISH TO CONTINUE THE GAME ENTER THE MAIN PROGRAM IN THE NORMAL WAY AND MOVE TO THE COMMAND SECTION IN ORDER TO LOAD THE PREVIOUSLY SAVED DATA FROM YOUR CASSETTE. IMPORTANT - IF YOU ACCIDENTLY BREAK INTO THE PROGRAM AT ANY TIME DURING THE GAME KEY 'GO TO 50' ENTER,IN ORDER TO RETURN TO WHERE YOU WERE.DO NOT 'RUN' AS THIS WILL RESET THE GAME" 1 " OBJECTIVE THE OBJECT OF THE GAME IS TO DOMINATE ALL 24 COUNTRIES ON THE MAP AND BECOME THE ' 1 " MOVEMENT THIS COMMAND WILLALLOW YOU TO MOVE YOUR ARMIES FROM ONE COUNTRY TO ANOTHER. REMEMBER THAT YOU SHOULD HAVE ENOUGH FACTORIES TO SUPPORT THE INCREASED NUMBER OF ARMIES IN THECOUNTRY. TO MOVE ARMIES TYPE: 'X'(TO EXIT FROM MAP) 'MO(MOVEMENT-AND FIRST LETTER OFCOUNTRY TO BE MOVED FROM) (FOLLOWED BY CODE-LETTER WHERE THE ARMIES ARE TO BE MOVED TO)' e.g COMMAND 'MOAB' REPRESENTS MOVE ARMIES FROM AWL TO BOIZ 1 " MISSILE LAUNCHING TO LAUNCH A MISSILE SIMPLY COMMAND'LM(FOLLOWED BY THE COUNTRY IT IS AIMED AT AND THEN BY THE COUNTRY WHERE THE MISSILE IS PRESENTLY SITUATED)' e.g TO FIRE A MISSILE AT BOIZ TO AWL YOU WOULD ENTER 'LMBA'" 1 " MISSILE BUILDING TO BUILD A MISSILE IT WILL COST YOU `100000.IT IS OBVIOSLY YOUR MOST LETHAL WEAPONAND WILL DESTROY ALL ARMIES NOT UNDER SHELTERS.IF A COUNTRY THATYOU FIRE A MISSILE AT ALSO HAS MISSILES IT MAY SEND A MISSILE TO YOUR COUNTRY AUTOMATICALLY BUT,NEITHER MISSILES ARE CERTAINTO MEET THEIR DESIRED TARGETS. A MISSILE CAN BE BUILT AND THEN STORED UNTILL REQUIRED YOU CAN NOT BUILD&FIRE A MISSILE IN ONE TURN THE COMMAND FOR BUILDING A MISSILE IS 'BM(FOLLOWED BY THE LETTER OF THE COUNTRY IN WHICH YOU WISH THE MISSILE TO BE SITUATED)'." 1 " FACTORY-BUILDING BUILDING A FACTORY COSTS `15000 IT WILL HAVE AN INCOME OF BETWEEN `2000 AND `5000 PER TURN.THIS WILL PAY FOR YOUR ARMIES WAGES AND FOOD SUPPLIES AS WELL AS PROVIDE CAPITAL FOR MORE FACTORIES, MISSILES,ARMIES AND SHELTERS. ONE FACTORY WILL SUPPORT AT LEAST 10 ARMIES.IF A MISSILE HITS A COUNTRY SOME FACTORIES WILL NATURALLY BE DESTROYED TO BUILD A FACTORY TYPE: 'BF (FOLLOWED BY THE CODE-LETTEROF THE COUNTRY WHERE YOU WISH THE FACTORY TO BE BUILT)'COMMAND 'BFA' WOULD REPRESENT'BUILD FACTORIES IN AWL' OF COURSE THIS COMMAND HAS TO BE FOLLOWED BY THE NUMBER OF FACTORIES TO BEBUILT" 1 " ATTACKING THIS ALLOWS YOU TO ATTACK YOUR OPPONENTS BOARDERING COUNTRIES.TO ATTACK SIMPLY TYPE: 'X' (TO EXIT FROM MAP) 'AT (ATTACK)(FOLLOWED BY THE CODE LETTER OF THE COUNTRY TO BEATTACKED)(FOLLOWED BY LETTER OF THE COUNTRY WHICH THE ARMY SHOULD COME FROM)' THE FULL COMMAND 'ATMG' THEREFORE REPRESENTS 'ATTACK MAXUM FROM GALLEM'. THEN KEY IN THE ATTACK STRENTH" 1 " C=CADIAN" 1 " B=BOIZ" 1 " A=AWL" 1 " BELOW THE MAP YOU WILL FIND THE DETAILS OF EACH COUNTRY'S FINANCES,MISSILES, ARMIES,FOOD SUPPLIES,FACTORIES AND SHELTERS.IF YOU MOVE THE CURSOR AROUND THE MAP BY USING THE CURSOR KEYS(5=LEFT,6=DOWN, 7=UP,8=RIGHT),YOU CAN FIND DETAILS OF ANY COUNTRY ON THE MAP,INCLUDING THOSE BELONGING TOYOUR OPPONENT. ON SUCCESSFULLY TAKING OVER A COUNTRY THAT COUNTRY WILL BECOMESHADED OR UNSHADED DEPENDING ON WHETHER YOU ARE PLAYER 1 OR PLAYER 2" 1 YOUR ARMIES CAN ONLYBE MOVED TO YOUR OWN SURROUNDINGLANDS"