Top 10k strings from Superpower (1984)(Howard Marketing).tzx in <root> / bin / z80 / software / Sinclair Spectrum Collection TOSEC.exe / Sinclair ZX Spectrum - Games / [TZX] /

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   7 ;"PRESS ANY KEY TO CONTINUE"
   5 ;"THAT'S NOT YOUR COUNTRY!":
   4 ;"DO YOU WISH TO PROCEED?";
   3 ;"PRESS ANY KEY TO CONTINUE":
   3 "HOW MANY TO BE BUILT? ";
   2 SUPERPOWER
   2 M(B)=M(B)-1
   2 M(A)=M(A)-1
   2 D=A+B+22528
   2 A(F)=A(F)-
   2 ;"YOU HAVE NOT GOT THAT MANY":
   2 ;"MISSILE LAUNCH"
   2 ;"(MAX: ";
   1 TOTAL=NUM+A(B)
   1 SUPERPOWER IS LOADING
   1 SUBSCRIPT BY J COLLINS         PROGRAMING TECHNIQUES BY        1.JOHN HANKINSON                2.SEAN AHERN
   1 SCR       
   1 S(A)=S(A)+NO
   1 PRINT OVER SQUARE
   1 PLEASE NOTE
   1 PLAYERS CHOICE
   1 PLAY=PLAY+1
   1 MAIN FRAME
   1 M(A)=M(A)+NO
   1 LAUNCH MISSILE
   1 INTRODUCTION
   1 GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGDDDDDDDDDDDDDDDDDDDDDDDDDDDDGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG8888888888GGGGGGGGGGGGGGGGGGGGGG88888888888888GGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGGG8888888888888888888888888888888888888888888888888888888888888888i
   1 G(Z)=G(Z)-((F(Z))):
   1 G(Z)=G(Z)+((F(Z))):
   1 G(F)=G(F)-A(F)
   1 G(B)=G(B)+(2
   1 FIREBACK=15
   1 FIREBACK=14
   1 FIREBACK=13
   1 FIREBACK=12
   1 FIREBACK=0
   1 F(B)=F(B)-
   1 F(A)=F(A)-
   1 F(A)=F(A)+NO:
   1 Created with Ramsoft MakeTZX
   1 C(F)=C(F)-A(F)*140
   1 C(F)=C(F)+2000
   1 C(F)=50000
   1 C(B)=C(B)+50000
   1 C(B)=C(B)+30000
   1 C(A)=C(A)-NO*15000
   1 C(A)=C(A)-(2000
   1 C(A)=C(A)-(100000
   1 BUILD SHELTERS
   1 BUILD MISSILES
   1 BUILD FACTORIES
   1 BHIT=BHIT-1
   1 BATTLE    ]Z
   1 B$="TO REINFORCE "+C$(
   1 AWL      BOIZ     CADIAN   DOOMSDAY EARLWOOD FANTRA   GALLEM   HERDHAM  INCRUM   JALSO    KINO     LOSTHRANEMAXUM    NITRON   OPTISE   PLONDRE  QUAX     RENTREX  SELLUM   TRONX    UXQUIX   VELLO    WESTERE  XAM      Q
   1 AHIT=AHIT-1
   1 A(B)=S(B):
   1 A(B)=BHIT:
   1 A(B)=AHIT:
   1 A(B)=A(B)+NO
   1 A(A)=S(A):
   1 A(A)=A(A)-NUM
   1 A(A)=A(A)-NO:
   1 A$=A$+"   "
   1 A$="RESET"
   1 ;"YOUR MISSILE MISSED THEM":
   1 ;"YOUR MISSILE HIT THEM":
   1 ;"YOU HAVN'T GOT A MISSILE":
   1 ;"YOU HAVE WON!"
   1 ;"YOU ARE UNABLE TO DO THAT":
   1 ;"WORLD WAR 3"
   1 ;"WHAT DO YOU WISH TO DO?"
   1 ;"WELL DONE PLAYER 2"
   1 ;"WELL DONE PLAYER 1"
   1 ;"VERIFYING"
   1 ;"TO BUILD SHELTERS AT";
   1 ;"TO BUILD MISSILES AT";
   1 ;"TO BUILD FACTORIES AT";
   1 ;"THEIR MISSILE MISSED YOU":
   1 ;"THEIR MISSILE HIT YOU":
   1 ;"THAT'S NOT YOUR COUNTRY":
   1 ;"SUPERPOWER  PLAYER ";PL
   1 ;"SHELTERS:";S(POS);"  "
   1 ;"SHELTERS NOW BEING BUILT"
   1 ;"REINFORCING"
   1 ;"PRESS PLAY ON YOUR TAPE RECORDERAND LOAD A GAME FROM WHERE YOU   PREVIOUSLY SAVED IT.           IT WILL AUTOMATICALLY START THE GAME WHEN IT HAS LOADED                                                 PLEASE WAIT":
   1 ;"PRESS ANY KEY TO CONTINE"
   1 ;"PRESS ANY KEY TO BEGIN"
   1 ;"PLAYER ";PL
   1 ;"ORDERS RECEIVED AND UNDERSTOOD":
   1 ;"ORDERS RECEIVED AND UNDERSTOOD"
   1 ;"MOVEMENT":
   1 ;"MONEY:`";C(POS);"     ";
   1 ;"MISSILES:";M(POS);"  ";
   1 ;"MISSILES NOW BEING BUILT"
   1 ;"MISSILE HAS BEEN LAUNCHED"
   1 ;"MISSILE HAS BEEN DETECTED":
   1 ;"LOADING"
   1 ;"IT WILL COST `5000 PER ARMY"
   1 ;"IT WILL COST `2000 PER SHELTER"
   1 ;"IT WILL COST `15000 PER FACTORY"
   1 ;"IT WILL COST `100000 PER MISSILE"
   1 ;"IT MAY CAUSE RUPTIONS"
   1 ;"INSERT A BLANK CASSETTE AND     PRESS 'RECORD' ON YOUR TAPE     RECORDER,THEN PRESS ANY KEY WHENINSTRUCTED TO DO SO.(YOU WILL   NEED TO DO THIS SIX TIMES,ONCE  AFTER EACH PART HAS BEEN SAVED) WHEN FINISHED THE COMPUTER WILL AUTOMATICALLY VERIFY 'THE       SAVING'.IF ALL IS O.K. THEN THE GAME WILL CONTINUE FROM WHERE   YOU LEFT OFF."
   1 ;"IF A 'TAPE LOADING ERROR'       APPEARS AT THE BOTTOM OF THE    SCREEN THEN PUT 'GOTO 7300' AND YOU CAN THEN RESAVE THE DATA AT A DIFFERANT VOLUME SETTING"
   1 ;"FOOD:";G(POS);"  ";
   1 ;"FACTORIES:";F(POS);"  "
   1 ;"FACTORIES NOW BEING BUILT"
   1 ;"DO YOU WISH TO PROCEED";
   1 ;"BUILDING FACTORIES"
   1 ;"BUILD SHELTERS"
   1 ;"BUILD MISSILES"
   1 ;"BATTLE COMMENCING"
   1 ;"ATTACKING":
   1 ;"ARMIES:";A(POS);"  ";
   1 ;"ARE YOU SURE?";
   1 ;"(MAX: ";A(A);")"
   1 ;"   'X' TO EXIT            ":
   1 ;"            ";
   1 (C(A)/2000
   1 (C(A)/15000
   1 (C(A)/100000
   1 '                                                IF YOU NEED TO CONSULT THE      INSTRUCTIONS DURING THE GAME    KEY IN 'HELP' AT THE COMMAND    SECTION.TO START A NEW GAME YOU CAN KEY 'RESET' AT THE COMMAND  SECTION"
   1 "USING HOW MANY ARMIES? ";
   1 "SUPERPOWER"
   1 "PLAYER ONE STARTS OFF WITH THE  TOP HALF OF THE MAP-i.e SQUARES OR COUNTRIES A-L AND            CONSEQUENTLY PLAYER 2 HAS       SQUARES M-X.MAKING A TOTAL OF   12 COUNTRIES EACH"
   1 "HOW MANY ARMIES?";
   1 "HOW MANY ARMIES? ";
   1 "ENTER ONE OF THE FOLLOWING        'SAVE' 'LOAD' 'HELP' 'RESET'  (OR ONE OF THE DIRECT COMMANDS) e.g 'REA'-FOR REINFORCING AWL"
   1 "DO YOU WANT THE INSTRUCTIONS";Q$:
   1 "AWL","BOIZ","CADIAN","DOOMSDAY","EARLWOOD","FANTRA","GALLEM","HERDHAM","INCRUM","JALSO","KINO","LOSTHRANE","MAXUM","NITRON","OPTISE","PLONDRE","QUAX","RENTREX","SELLUM","TRONX","UXQUIX","VELLO","WESTERE","XAM"
   1 "  THE BOARD.                                  THE BOARD OR MAP  IS DIVIDED UP INTO 24 SQUARES.  EACH SQUARE HAS A CODE LETTER,  THAT LETTER ALSO REPRESENTS THE FIRST LETTER OF THE COUNTRY'S    NAME.FOR INSTANCE:"
   1 "   THE COMMANDS                                   REINFORCEMENT.   THIS COMMAND WILL ALLOW YOU  TO INCREASE THE NUMBER OF YOUR  ARMIES   .EACH ARMY WILL COST   `5000 BUT ALTHOUGH YOU CAN BUY  AS MANY ARMIES AS YOU CAN AFFORDYOUR ARMIES WILL DESERT YOU IF  YOU CANNOT PROVIDE ENOUGH INCOMEAND FOOD FOR THEM.THE INCOME ANDFOOD SUPPLY IS CONTROLLED BY THENUMBER OF FACTORIES             (SEE 'FACTORY BUILDING')        TO REINFORCE A COUNTRY TYPE IN: 'X' TO EXIT TO COMMAND SECTION  'RE (REINFORCE-AND FIRST LETTER OF THE COUNTRY YOU WISH TO      REINFORCE)' YOU WILL THEN BE    ASKED FOR THE NUMBER OF ARMIES  REQUIRED WITH THE MAXIMUM       AVAILABLE INDICATED IN BRACKETS"
   1 "   SHELTER-BUILDING                            SHELTERS ENABLE  YOUR ARMIES TO WITHSTAND THE    FORCE OF A MISSILE ATTACK.BUT   AFTER A MISSILE HAS BEEN FIRED  AT THEM THEY ARE NO LONGER      SERVICEABLE AND WILL NEED TO BE REPLACED IN ORDER TO SUSTAIN  A FURTHER ATTACK.THEY WILL COST   `2000 EACH AND ONE SHELTER WILL PROTECT ONE ARMY.               TO BUILD SHELTERS TYPE:         'BS (BUILD SHELTERS)(FOLLOWED BYTHE COUNTRY TO BE PROTECTED)'   e.g 'BSA' REPRESENTS            BUILD A SHELTER IN AWL          AFTER THIS COMMAND,YOU WILL NEEDTO KEY IN THE NUMBER OF SHELTERSREQUIRED"
   1 "   SAVE/LOAD COMMANDS                     THESE COMMANDS CAN BE USED TO SAVE AND THEN RELOAD AN UNFINISHED GAME.                SIMPLY ENTER'SAVE'OR'LOAD'WHEN  ASKED WHAT YOU WANT TO DO AT THECOMMAND SECTION.YOU WILL THEN BEGIVEN THE NECCESSARY            INSTRUCTOINS.WHEN YOU WISH TO   CONTINUE THE GAME ENTER THE     MAIN PROGRAM IN THE NORMAL WAY  AND MOVE TO THE COMMAND SECTION IN ORDER TO LOAD THE PREVIOUSLY SAVED DATA FROM YOUR CASSETTE.                                  IMPORTANT - IF YOU ACCIDENTLY   BREAK INTO THE PROGRAM AT ANY   TIME DURING THE GAME KEY        'GO TO 50' ENTER,IN ORDER TO    RETURN TO WHERE YOU WERE.DO NOT 'RUN' AS THIS WILL RESET THE    GAME"
   1 "   OBJECTIVE                                    THE OBJECT OF   THE GAME IS TO DOMINATE ALL 24  COUNTRIES ON THE MAP AND BECOME THE '
   1 "   MOVEMENT                                    THIS COMMAND WILLALLOW YOU TO MOVE YOUR ARMIES   FROM ONE COUNTRY TO ANOTHER.    REMEMBER THAT YOU SHOULD  HAVE  ENOUGH FACTORIES TO SUPPORT THE INCREASED NUMBER OF ARMIES IN   THECOUNTRY.                     TO MOVE ARMIES TYPE:            'X'(TO EXIT FROM MAP)           'MO(MOVEMENT-AND FIRST LETTER OFCOUNTRY TO BE MOVED FROM)       (FOLLOWED BY CODE-LETTER WHERE  THE ARMIES ARE TO BE MOVED TO)' e.g COMMAND 'MOAB' REPRESENTS   MOVE ARMIES FROM AWL TO BOIZ    
   1 "   MISSILE LAUNCHING                 TO LAUNCH A MISSILE SIMPLY COMMAND'LM(FOLLOWED BY THE      COUNTRY IT IS AIMED AT AND THEN BY THE COUNTRY WHERE THE        MISSILE IS PRESENTLY SITUATED)' e.g TO FIRE A MISSILE AT BOIZ   TO AWL YOU WOULD ENTER 'LMBA'"
   1 "   MISSILE BUILDING                      TO BUILD A MISSILE IT  WILL COST YOU `100000.IT IS     OBVIOSLY YOUR MOST LETHAL WEAPONAND WILL DESTROY ALL ARMIES NOT UNDER SHELTERS.IF A COUNTRY THATYOU FIRE A MISSILE AT ALSO HAS  MISSILES IT MAY SEND A MISSILE  TO YOUR COUNTRY AUTOMATICALLY   BUT,NEITHER MISSILES ARE CERTAINTO MEET THEIR DESIRED TARGETS.  A MISSILE CAN BE BUILT AND THEN STORED UNTILL REQUIRED YOU CAN  NOT BUILD&FIRE A MISSILE IN ONE TURN THE COMMAND FOR BUILDING A MISSILE IS 'BM(FOLLOWED BY THE  LETTER OF THE COUNTRY IN WHICH  YOU WISH THE MISSILE TO BE      SITUATED)'." 
   1 "   FACTORY-BUILDING                           BUILDING A FACTORY COSTS `15000 IT WILL HAVE AN   INCOME OF BETWEEN `2000 AND     `5000 PER TURN.THIS WILL PAY    FOR YOUR ARMIES WAGES AND FOOD  SUPPLIES AS WELL AS PROVIDE     CAPITAL FOR MORE FACTORIES,     MISSILES,ARMIES AND SHELTERS.   ONE FACTORY WILL SUPPORT AT     LEAST 10 ARMIES.IF A MISSILE    HITS A COUNTRY SOME FACTORIES   WILL   NATURALLY BE DESTROYED   TO BUILD A FACTORY TYPE:        'BF (FOLLOWED BY THE CODE-LETTEROF THE COUNTRY WHERE YOU WISH   THE FACTORY TO BE BUILT)'COMMAND 'BFA' WOULD REPRESENT'BUILD    FACTORIES IN   AWL'  OF COURSE  THIS COMMAND HAS TO BE FOLLOWED BY THE NUMBER OF FACTORIES TO BEBUILT"
   1 "   ATTACKING                                   THIS ALLOWS YOU  TO ATTACK YOUR OPPONENTS        BOARDERING COUNTRIES.TO ATTACK  SIMPLY TYPE:                    'X' (TO EXIT FROM MAP)          'AT (ATTACK)(FOLLOWED BY THE    CODE LETTER OF THE COUNTRY TO BEATTACKED)(FOLLOWED BY LETTER OF THE COUNTRY WHICH THE ARMY      SHOULD COME FROM)'              THE FULL COMMAND 'ATMG'         THEREFORE REPRESENTS 'ATTACK    MAXUM FROM GALLEM'.             THEN KEY IN THE ATTACK STRENTH"
   1 "    C=CADIAN"
   1 "    B=BOIZ"
   1 "    A=AWL"
   1 "       BELOW THE MAP YOU WILL   FIND THE DETAILS OF EACH        COUNTRY'S  FINANCES,MISSILES,   ARMIES,FOOD SUPPLIES,FACTORIES  AND SHELTERS.IF YOU MOVE THE    CURSOR AROUND THE MAP BY USING  THE CURSOR KEYS(5=LEFT,6=DOWN,  7=UP,8=RIGHT),YOU CAN FIND      DETAILS OF ANY COUNTRY ON THE   MAP,INCLUDING THOSE BELONGING TOYOUR OPPONENT.                   ON SUCCESSFULLY TAKING OVER A  COUNTRY THAT COUNTRY WILL BECOMESHADED OR UNSHADED DEPENDING ON WHETHER YOU ARE PLAYER 1 OR     PLAYER 2"
   1  YOUR ARMIES CAN ONLYBE MOVED TO YOUR OWN SURROUNDINGLANDS"